Virtual Reality and Augmented Reality - IADE - 2023

Lectures:

Program:

  • Introduction to Computer Graphics
  • Virtual Reality:
    • Introduction to VR (basic concepts, technologies, and methods)
    • Interaction Methods for VR
    • Navigation Methods for VR
  • Augmented Reality:
    • Introduction to AR (basic concepts, technologies, and methods)
    • Tracking Methods for AR
    • Interaction Methods for AR

References:

Hughes, J. F., et al. (2013). Computer Graphics: Principles and Practice (3rd ed.). Upper Saddle River, NJ: Addison-Wesley Professional. ISBN: 978-0-321-39952-6. 

Marschner, S., et al. (2015). Fundamentals of Computer Graphics (4th ed.). A K Peters/CRC Press. ISBN: 978-1482229394. 

Sherman, W. R., Craigm A. B. (2003). Understanding Virtual Reality: Interface, Application, and Design (1st ed.). Morgan Kaufmann. ISBN: 978-1558603530.  

Schmalstieg, D., Hollerer, T. (2016). Augmented Reality: Principles and Practice (1st ed.). Addison-Wesley Professional.