Edirlei Soares de Lima
Ph.D. in Computer Science
Edirlei Soares de Lima is a Lecturer and Researcher in the fields of Artificial Intelligence and Games at Breda University of Applied Sciences. He has been conducting research in these areas for over 16 years, particularly in the development of new methods of Artificial Intelligence for Games and Interactive Narratives. His research has proposed new forms of generation, interaction, and representation of interactive narratives in contexts ranging from games to interactive cinema, exploring multiple domains of Computer Science and Artificial Intelligence. He has a Ph.D. degree in Computer Science from Pontifical Catholic University of Rio de Janeiro (2014), an M.Sc. degree in Computer Science from Federal University of Santa Maria (2010), and a bachelor's degree in Computer Science from Contestado University (2008).
From 2009 to 2010, he worked as a researcher at LaCA/UFSM in the area of computer graphics and interactive storytelling. From 2010 to 2015, he worked as a researcher at ICAD/VisionLab/PUC-Rio, where he conducted research on interactive storytelling, games, artificial intelligence, and computer graphics. From 2011 to 2015, he was a professor at the Informatics Department of the Pontifical Catholic University of Rio de Janeiro, where he taught courses on artificial intelligence, programming techniques, and game programming. From 2014 to 2015, he also worked as a substitute professor at Federal University of the State of Rio de Janeiro (UNIRIO), where he taught courses on programming techniques and games. From 2015 to 2018, he worked as an Adjunct Professor at the Department of Computational Modeling at Rio de Janeiro State University (UERJ/IPRJ), where he organized and taught a number of courses in the bachelor's program in Computer Engineering. From 2018 to 2023, he was an assistant professor and coordinator at IADE - Universidade Europeia, where he taught and organized several courses on game development and artificial intelligence.
During his career, his work and research received several awards and honors. In 2010, he won the indie game development festival at SBGames 2010 (Brazilian Symposium on Computer Games and Digital Entertainment), and received two honorable mentions for "best art" and "best technology" with the game "Krimson". In 2011, his research on video-based interactive storytelling received an honorable mention for "Innovation" from the International Telecommunication Union (ITU) in the 1st ITU IPTV Application Challenge. In 2012, he received another honorable mention from the ITU, this time for "Interactivity" in the 2nd ITU IPTV Application Challenge. The ITU is the United Nations specialized agency for information and communication technologies. His research has also received several best paper awards at leading conferences in the field of entertainment computing and games, including SBGames in 2023, 2022, 2020, 2019, 2018, and 2016 (Brazilian Symposium on Computer Games and Digital Entertainment), as well as ICEC in 2024 and 2015 (IFIP International Conference on Entertainment Computing).