2020
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Adaptive Storytelling Based on Personality and Preference Modeling. Entertainment Computing, Volume 34, May 2020, 100342, 2020. [DOI]
Edirlei Soares de Lima; Bruno Silva; Gabriel Galam. Towards the Design of Adaptive Virtual Reality Horror Games A Model of Players’ Fears Using Machine Learning and Player Modeling. Proceedings of the XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, Brazil, p. 366-372, 2020. [PDF][DOI]
Edirlei Soares de Lima; Felipe Gheno; Ana Viseu. Sketch-Based Interaction for Planning-Based Interactive Storytelling. Proceedings of the XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, Brazil, p. 348-356, 2020. [PDF][DOI]
Karen Pinto Santos; Edirlei Soares de Lima; Adelino Cunha. Evolução da Representação da Figura Feminina nos Jogos: Um Estudo de Caso das Séries Bayonetta, Tomb Raider e The Witcher. Proceedings of the XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, Brazil, p. 458-466, 2020. [Best Paper Award] [PDF]
2019
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. Proceedings of the XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), Rio de Janeiro, Brazil, p. 495-504, 2019. [Best Paper Award] [PDF] [DOI]
2018
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Player Behavior and Personality Modeling for Interactive Storytelling in Games. Entertainment Computing, Volume 28, December 2018, p. 32-48, 2018. [DOI]
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Vinícius Michel Gottin. Personality and Preference Modeling for Adaptive Storytelling. Proceedings of the XVII Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2018), Foz do Iguaçu, Brazil, p. 538-547, 2018. [Best Paper Award] [PDF] [DOI]
2017
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Video-based Interactive Storytelling Using Real-time Video Compositing Techniques. Multimedia Tools and Applications, Volume 77, Issue 2, p. 2333–2357, 2018. [DOI]
Edirlei Soares de Lima; Vinícius Michel Gottin; Bruno Feijó; Antonio L. Furtado. Network Traversal as an Aid to Plot Analysis and Composition. Proceedings of the XVI Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2017), Curitiba, Brazil, p. 418-427, 2017. [PDF]
Thiago Cler Franco; Edirlei Soares de Lima. Paper and Pencil Interactive Storytelling Based on Generic Hand-drawn Sketches. Proceedings of the XVI Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2017), Curitiba, Brazil, p. 594-597, 2017. [PDF]
2016
Edirlei Soares de Lima; Bruno Feijó; Marco A. Casanova; Antonio L. Furtado. Storytelling Variants Based on Semiotic Relations. Entertainment Computing, v. 17, p. 31-44, 2016. [DOI] [PDF]
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Player Behavior Modeling for Interactive Storytelling in Games. Proceedings of the XV Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2016), São Paulo, Brazil, p. 1-10, September 2016. ISSN: 2179-2259. [Best Paper Award] [PDF]
Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó; Marco A. Casanova. Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero. Proceedings of the XV Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2016), São Paulo, Brazil, p. 262-271, September 2016. ISSN: 2179-2259. [PDF]
2015
Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó. Storytelling Variants: The Case of Little Red Riding Hood.
Proceedings of the 14th International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 286-300, 2015. [Best Paper Award] [DOI] [PDF]
Edirlei Soares de Lima; Antonio L. Furtado; Bruno Feijó. Types, Motifs and the Emergence of Variants. Proceedings of the XIV Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 295-303, November 2015. ISSN: 2179-2259. [PDF]
Vinícius Michel Gottin; Edirlei Soares de Lima; Antonio L. Furtado. Applying Digital Storytelling to Information System Domains. Proceedings of the XIV Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 192-195, November 2015. ISSN: 2179-2259. [PDF]
Gabriel de Oliveira Barbosa Leite; Edirlei Soares de Lima. Geração Procedural de Mapas para Jogos 2D. Proceedings of the XIV Brazilian Symposium on Computer Games and
Digital Entertainment (SBGames 2015), Teresina, Brazil, p. 244-247, November 2015. ISSN: 2179-2259. [PDF]
2014
Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado. Hierarchical Generation of Dynamic and Nondeterministic Quests in Games.
Proceedings of the International Conference on Advances in Computer
Entertainment Technology (ACE 2014), Funchal, Portugal, November
2014. [DOI] [PDF]
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