Lectures:
- Lecture 00 - Course Information
- Lecture 01 - Introduction to Computer Graphics
- Lecture 02 - Introduction to Virtual Reality
- Lecture 03 - Virtual Reality in Unity (Project Setup)
- Lecture 04 - Interaction Methods for Virtual Reality in Unity
- Lecture 05 - Navigation Methods for Virtual Reality in Unity
- Lecture 06 - Introduction to Augmented Reality
- Lecture 07 - Augmented Reality in Unity (Project Setup)
- Lecture 08 - Tracking Methods for Augmented Reality in Unity
- Lecture 09 - Interaction Methods for Augmented Reality in Unity
Program:
- Introduction to Computer Graphics
- Virtual Reality:
- Introduction to VR (basic concepts, technologies, and methods)
- Interaction Methods for VR
- Navigation Methods for VR
- Augmented Reality:
- Introduction to AR (basic concepts, technologies, and methods)
- Tracking Methods for AR
- Interaction Methods for AR
References:
Hughes, J. F., et al. (2013). Computer Graphics: Principles and Practice (3rd ed.). Upper Saddle River, NJ: Addison-Wesley Professional. ISBN: 978-0-321-39952-6.
Marschner, S., et al. (2015). Fundamentals of Computer Graphics (4th ed.). A K Peters/CRC Press. ISBN: 978-1482229394.
Sherman, W. R., Craigm A. B. (2003). Understanding Virtual Reality: Interface, Application, and Design (1st ed.). Morgan Kaufmann. ISBN: 978-1558603530.
Schmalstieg, D., Hollerer, T. (2016). Augmented Reality: Principles and Practice (1st ed.). Addison-Wesley Professional.