Game Frameworks - IADE - 2020

Lectures:

Program:

  • Introduction to Game Engines;
  • Unity for 2D game development:
    • Introduction to Unity and C#;
    • 2D Physics;
    • Camera;
    • Sprites and Animations;
    • Tilemaps;
    • Game User Interfaces;
    • RESTful Web Services and HTTP Communication in Unity;
  • 2D Game Development Topics;

References:

Gregory, J. (2014). Game Engine Architecture (2nd ed.). Boca Raton, FL: A K Peters/CRC Press. ISBN: 978-1-4665-6001-7

Jeremy G. (2017). Introduction to Game Design, Prototyping, and Development: from the Concept to Playable Game - with Unity and C# (2nd ed.). Boston, MA: Addison-Wesley Professional. ISBN: 978-0134659862

Hocking, J. (2018). Unity in Action: Multiplatform Game Development in C# (2nd ed.). Shelter Island, NY: Manning Publications. ISBN: 978-1617294969

Unity Reference Manual: https://docs.unity3d.com/Manual/index.html