Bibliography
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•
Gregory, J. (2014). Game Engine Architecture
(
Press. ISBN: 978-1-4665-6001-7
2nd ed.). Boca Raton, FL: A K Peters/CRC
Jeremy G. (2017). Introduction to Game
Design, Prototyping, and Development: from
the Concept to Playable Game - with Unity
and C# (2nd ed.). Boston, MA: Addison-
Wesley Professional. ISBN: 978-0134659862
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Hocking, J. (2018). Unity in Action:
Multiplatform Game Development in C# (2nd
ed.). Shelter Island, NY: Manning Publications.
ISBN: 978-1617294969