Computer Graphics - IADE - 2018

Lectures:

Program:

  • Concepts of Computer Graphics;
  • Graphics Hardware and Pipeline;
  • 2D and 3D Transformations;
  • Projections and 3D Visualization;
  • Shaders;
  • Direct Illumination;
  • Shadowing;
  • Real Time and Pre-calculated Global Illumination;
  • Textures and Materials;
  • Particle Systems;
  • Procedural Geometry.

References:

Hughes, J. F., et al. (2013). Computer Graphics: Principles and Practice (3rd ed.). Upper Saddle River, NJ: Addison-Wesley Professional. ISBN: 978-0-321-39952-6.

Marschner, S., et al. (2015). Fundamentals of Computer Graphics (4th ed.). A K Peters/CRC Press. ISBN: 978-1482229394.

Hocking, J. (2015). Unity in Action: Multiplatform Game Development in C# with Unity 5. Shelter Island, NY: Manning Publications. ISBN: 978-1-61729-232-3.