Lectures:
- Lecture 00 - Course Information
- Lecture 01 - Introduction to Computer Graphics
- Lecture 02 - Textures and Materials in Unity
- Lecture 03 - Light, Shadows, and Global Illumination in Unity
- Lecture 04 - Particle Systems in Unity
- Lecture 05 - Shaders in Unity
Program:
- Introduction to Unity
- Concepts of computer graphics
- Graphics hardware and pipeline
- Shaders, Textures, and Materials
- Light, shadows, and global illumination
- Particle systems
References:
Hughes, J. F., et al. (2013). Computer Graphics: Principles and Practice (3rd ed.). Upper Saddle River, NJ: Addison-Wesley Professional. ISBN: 978-0-321-39952-6.
Marschner, S., et al. (2015). Fundamentals of Computer Graphics (4th ed.). A K Peters/CRC Press. ISBN: 978-1482229394.
Hocking, J. (2015). Unity in Action: Multiplatform Game Development in C# with Unity 5. Shelter Island, NY: Manning Publications. ISBN: 978-1-61729-232-3.