Graphics Programming - IADE - 2022

Lectures:

Program:

  • Introduction to Unity
  • Concepts of computer graphics
  • Graphics hardware and pipeline
  • Shaders, Textures, and Materials
  • Light, shadows, and global illumination
  • Particle systems
  • 2D and 3D transformations
  • Projections and 3D visualization

References:

Hughes, J. F., et al. (2013). Computer Graphics: Principles and Practice (3rd ed.). Upper Saddle River, NJ: Addison-Wesley Professional. ISBN: 978-0-321-39952-6.

Marschner, S., et al. (2015). Fundamentals of Computer Graphics (4th ed.). A K Peters/CRC Press. ISBN: 978-1482229394.

Hocking, J. (2015). Unity in Action: Multiplatform Game Development in C# with Unity 5. Shelter Island, NY: Manning Publications. ISBN: 978-1-61729-232-3.