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Home
Research
Publications
Lectures
About
Home
Research
Publications
Lectures
About
Game Programming in Löve 2D
Vectors, Physics and Collision Detection
Arrays, Matrices, Animations and World Representations
Music and Audio Effects
Introduction to Artificial Intelligence
Vectors and Collision Detection using a Physics Engine (Box2D)
Distributed Programming and Unreal Engine
Introduction to Distributed Systems
Processes, Threads and Synchronization
Distributed Systems Architectures
Unreal Engine and Network Communication
REST Web Services and HTTP Communication in Unreal Engine
Matchmaking Server in C++ and Unreal Engine
Data Structures for Game Programming
Introduction to Data Structures and Algorithm Analysis
Array Structures and Algorithms
Recursion
Linked Lists
Stacks and Queues
Hash Tables
Trees
Graphs
Computer Graphics
Introduction to Computer Graphics
Graphics Pipeline
2D and 3D Transformations
3D Projection and Visualization
Shaders
Light
Shadows
Global Illumination
Textures and Materials
Particle Systems
Procedural Geometry
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