Virtual Cinematography for Interactive Storytelling

Many of the challenges that are faced today during the development of interactive storytelling systems have been addressed before by filmmakers. Over the years, cinema has evolved and established various principles and rules to be adopted during the creation of a film. However, unlike movies, where every scene is carefully planned, interactive storytelling does not have this freedom. The dramatization of stories, whose sequence of events is unknown, depends on a robust dramatization system that adapts itself appropriately to any type of scene. This project explores the use of autonomous agents inspired by cinematography to dramatize interactive narratives.

Status:

Contributions:
  • We propose a dramatization architecture composed of a set of autonomous agents inspired by cinematography.  
  • We present a cinematography director who selects in real time the best camera shots for the dramatization scenes in storytelling environments.  
  • We propose two autonomous agents (a director of photography and a music director) to create and manipulate the audio and visual aspects of the dramatization of a story to express emotions.
Publications:
  • Edirlei Soares de Lima. Um Modelo De Dramatização Baseado Em Agentes Cinematográficos Autônomos Para Storytelling Interativo. Dissertação de Mestrado. Universidade Federal de Santa Maria (UFSM), Santa Maria, Brazil, 2010. [PDF]

  • Edirlei Soares de Lima; Cesar T. Pozzer; Bruno Feijó; Angelo E. M. Ciarlini; Antonio L. Furtado. Director of Photography and Music Director for Interactive Storytelling. Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), Florianopolis, Brazil, November 2010, pp. 129-137. ISBN: 978-0-7695-4359-8 [PDF] [DOI]

  • Edirlei Soares de Lima; Cesar T. Pozzer; Marcos C. d’Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; Antonio L. Furtado. Virtual Cinematography Director for Interactive Storytelling. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2009), Athens, Greece, October 2009, pp. 263-270. ISBN: 978-1-60558-864-3 [PDF] [DOI]

  • Edirlei Soares de Lima; Cesar T. Pozzer; Marcos C. d’Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; Antonio L. Furtado. Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. Proceedings of the VIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2009), Rio de Janeiro, Brazil, October 2009, pp. 44-51. ISBN: 978-0-7695-3963-8. [PDF] [DOI]

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