function love.draw()  
					offset_x = math.floor(camera.pos_x % tileSize)  
					first_tile_x = math.floor(camera.pos_x / tileSize)  
					for y=1, world_config.worldDisplay_y, 1 do  
					for x=1, world_config.worldDisplay_x, 1 do  
					if (world[y][first_tile_x + x] == "G") then  
					love.graphics.draw(tilesetImage, tileQuads[1],  
					((x -1)*tileSize) - offset_x ,((y-1)*tileSize))  
					elseif (world[y][first_tile_x + x] == "T") then  
					love.graphics.draw(tilesetImage, tileQuads[4],  
					((x-1)*tileSize) - offset_x ,((y-1)*tileSize))  
					elseif (world[y][first_tile_x + x] == "A") then  
					love.graphics.draw(tilesetImage, tileQuads[7],  
					((x-1)*tileSize) - offset_x ,((y-1)*tileSize))  
					elseif (world[y][first_tile_x + x] == "P") then  
					love.graphics.draw(tilesetImage, tileQuads[8],  
					((x-1)*tileSize) - offset_x ,((y-1)*tileSize))  
					elseif (world[y][first_tile_x + x] == "B") then  
					love.graphics.draw(tilesetImage, tileQuads[6],  
					((x-1)*tileSize) - offset_x ,((y-1)*tileSize))  
					end  
					end  
					end  
					end