function CheckBoxCollision(x1,y1,w1,h1,x2,y2,w2,h2)  
					return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1  
					end  
					function love.update(dt)  
					if love.keyboard.isDown("left") then  
					player1.x = player1.x - (120 * dt)  
					end  
					if love.keyboard.isDown("right") then  
					player1.x = player1.x + (120 * dt)  
					end  
					if love.keyboard.isDown("up") then  
					player1.y = player1.y - (120 * dt)  
					end  
					if love.keyboard.isDown("down") then  
					player1.y = player1.y + (120 * dt)  
					end  
					if CheckBoxCollision(player1.x, player1.y, player1.width,  
					player1.height, box1.x, box1.y, box1.width, box1.height) or  
					CheckBoxCollision(player1.x, player1.y, player1.width,  
					player1.height, box2.x, box2.y, box2.width, box2.height) then  
					player1.collided = true  
					else  
					player1.collided = false  
					end  
					end