Scripting – Top-Down Movement  
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					Example 7: Player Movement based on Mouse Position  
					public class SpaceshipMovement : MonoBehaviour{  
					public float moveForce = 3;  
					public float minMouseDistance = 50;  
					private Rigidbody2D rigidBody;  
					private void Start(){  
					rigidBody = GetComponent<Rigidbody2D>();  
					}
					private void FixedUpdate(){  
					float horizontalInput = Input.GetAxis("Horizontal");  
					float verticalInput = Input.GetAxis("Vertical");  
					Vector2 mouseDirection = Input.mousePosition -  
					Camera.main.WorldToScreenPoint(transform.position);  
					if (mouseDirection.magnitude > minMouseDistance){  
					float rotationAngle = Mathf.Atan2(mouseDirection.normalized.y,  
					mouseDirection.normalized.x) * Mathf.Rad2Deg;  
					rigidBody.SetRotation(rotationAngle - 90);  
					}
					rigidBody.velocity = (((transform.up * verticalInput) +  
					(transform.right * horizontalInput)) * moveForce);  
					}
					}