Bibliography
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Sherrod, A. (2007). Data Structures and Algorithms
for Game Developers. Charles River Media. ISBN:
978-1584504955
Penton, R. (2002). Data Structures for Game
Programmers. Muska & Lipman/Premier-Trade. ISBN:
978-1931841948
Cormen, T., Leiserson, C., Rivest, R., Stein, C. (2009).
Introduction to Algorithms, 3rd Edition, MIT Press.
ISBN: 978-0262033848
Hocking, J. (2018). Unity in Action: Multiplatform
Game Development in C# (2nd ed.). Shelter Island,
NY: Manning Publications. ISBN: 978-1617294969