vertices = new Vector3[18];
/back triangle vertices
/
vertices[0] = new Vector3(-10, 0, -10);
vertices[1] = new Vector3(10, 0, -10);
vertices[2] = new Vector3(0, 10, 0);
//front triangle vertices
vertices[3] = new Vector3(-10, 0, 10);
vertices[4] = new Vector3(10, 0, 10);
vertices[5] = new Vector3(0, 10, 0);
//left triangle vertices
vertices[6] = new Vector3(-10, 0, 10);
vertices[7] = new Vector3(-10, 0, -10);
vertices[8] = new Vector3(0, 10, 0);
//right triangle vertices
vertices[9] = new Vector3(10, 0, 10);
vertices[10] = new Vector3(10, 0, -10);
vertices[11] = new Vector3(0, 10, 0);
//botton triangle 1 vertices
vertices[12] = new Vector3(-10, 0, -10);
vertices[13] = new Vector3(10, 0, -10);
vertices[14] = new Vector3(-10, 0, 10);
//botton triangle 2 vertices
vertices[15] = new Vector3(10, 0, 10);
vertices[16] = new Vector3(10, 0, -10);
vertices[17] = new Vector3(-10, 0, 10);