Particle Systems in Unity
•
Properties (Render):
–
Material: material used to render the particles;
–
Sort Mode: order in which particles are drawn
(and therefore overlaid);
–
Cast Shadows: if enabled, the particle system
creates shadows when a shadow-casting Light
shines on it;
–
–
Receive Shadows: dictates whether shadows can
be cast onto particles;
Min Particle Size: the smallest particle size
(
fraction of viewport size;
regardless of other settings), expressed as a
Other properties: http://docs.unity3d.com/Manual/PartSysRendererModule.html