Sending More Information From  
					Vertex To Fragment  
					We can define a structure to send more information about  
					each vertex to its respective fragment program.  
					•
					...  
					struct VertexToFragment {  
					float4 position : SV_POSITION;  
					float3 localPosition : TEXCOORD0;  
					};  
					VertexToFragment MyVertexProgram(float4 position : POSITION){  
					VertexToFragment v2f;  
					v2f.localPosition = position.xyz;  
					v2f.position = UnityObjectToClipPos(position);  
					return v2f;  
					Makes a copy of  
					the local position  
					of the vertex.  
					}
					float4 MyFragmentProgram(VertexToFragment v2f) : SV_TARGET{  
					return float4(v2f.localPosition + 0.5, 1) * _Color;  
					}
					Uses the local position of the  
					vertex to compute its color.  
					...