Quality Graphics - The 3D Game Builder uses graphical features of newer OpenGL versions. Speed - Optimized architecture to provide a high performance applications. Realism - Create realistic environments using high quality textures with shaders effects.
Environments Editor fully integrated with the 3D Game Builder.
Project Types - Several pre-defined projects with initial game structure ready to use. Drag and Drop System - Easily create complex environments with simple mouse clicks. Real-Time Environments Creation - View the final result of your creation before run your application. Pre-defined Object - Basic geometric shapes to create simple environments. Simple and intuitive interface - To facilitate the maximum use of the tool. Object Manipulation - Move, rotate or change the shape of objects easily using the mouse. Tree Creation - Create custom procedural trees in real time by changing its form, leaves, etc.. Camera Creation - Create several cameras in the environment and run-time switch between them. Interfaces Creation - Buttons, forms, edits and other components for interface creation. Material Creation - Create materials and textures to use objects in the environment.
Pascal - The same language commonly used to teach logic programming can be used for scripting in 3D Game Builder. Events - Event oriented script programming. Pre-defined Functions - More than 800 functions and pre-defined procedures. Endless Possibilities - The scripting language allows the strings manipulation to 3D objects control. Data Base - In addition to functions specific to the language games script also allows access to multiple databases, access to files, manipulate the Windows registry, etc. Script Builder - The Script Builder allows the automatic scripts generation without programming them.
Create external environments using skybox and heightmaps.
Skybox Creation - Increase the depth and realism in the environments using skyboxs. Heightmap - Easily create terrains using 2D images in gray scale. Quality - Quality control on the number of triangles used to generate the terrain. Mapping - Support mapping of the texture applied on the terrain. Terrain Texture Builder - Use the Terrain Texture Builder to automatically generate the texture for the terrain.
Particle System - Simulate fire, snow, smoke and other effects easily using the particles system. Rays - Easily create rays of light using the ray system. Fog - Add fog to environments to give him a greater degree of realism. Water - Water simulation using water planes.
Pre-defined shaders to create realistic environments.
Pre-defined Shaders - Several shaders that can be easily associated with any object. Post Effect - Several effects of scene (Gray, Noise, NightVision, Blur, etc.) to simulate various situations. Custom Shaders - Create new shaders or edit the pre-defined to add new effects to objects.
Lights and shadows to create realistic environments.
Lights - Create environments with several lights to a greater degree of realism. Custom Lights - Create custom lights with different colors, intensity and attenuation. Shadows - Automatically shadow generation for the objects on the light sources. Material - Automatic interaction of material color and texture on the emitted light over them.
Collisions - Automatic collisions detection and control the size of the virtual object. Dynamic Objects - Automatic creation of objects that can be pushed and moved by the player. Collision Modes - Support for multiple modes of collision (Slide, Bounce, etc).
3D Audio - 3D sound system based on FMOD library. Audio System - Audio-based in sources and recipients with distance control Formats - Support for audio formats WAV and MP3. Video - Support for most common video formats, Windows (avi, mpg, wmv, etc).