My paper "Hierarchical Generation of Dynamic and Nondeterministic Quests in Games" has been accepted as a full paper at ACE 2014 (International Conference on Advances in Computer Entertainment Technology).
The International Conference on Advances in Computer Entertainment Technology is the most prestigious conference in the field of entertainment computing.
My paper presents a new method for the generation of dynamic quests based on hierarchical task decomposition and planning under nondeterminism. The proposed approach combines planning, execution and monitoring to efficiently handle nondeterministic events and support quests with multiple endings that affect the game's narrative and create interactive and dynamic story plots that are directly or indirectly affected by player's actions and decisions.
ACE 2014 will be held in Funchal, Madeira in 11th – 14th November, 2014.