Interaction Methods for Interactive Storytelling

In recent years, interactive narratives emerged as a new form of digital entertainment, allowing users to interact and change stories according to their own desires. However, designing an interaction model for an interactive storytelling system involves several challenges, including the need for natural interaction interfaces and the ability to handle multi-user interactions. In this project, we explore the development and evaluation of several interaction methods for interactive storytelling systems.

Status:

Contributions:
  • We explore the use of social networks as a way of interaction in interactive narratives.
  • We present a multi-user natural language interface designed for TV and cinema, which allows users to freely interact with virtual characters by text or speech.
  • We propose a multimodal, multi-user, and adaptive interaction system for interactive storytelling applications.
  • We present a non-branching interactive comics system capable of generating dynamic interactive narratives in the format of comic books.
Publications:
  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Simone D.J. Barbosa; Cesar T. Pozzer; Angelo E. M. Ciarlini. Non-Branching Interactive Comics. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2013), Enschede, Netherlands, November 2013. [DOI] [PDF]

  • Edirlei Soares de Lima; Bruno Feijó; Cesar T. Pozzer; Angelo E. M. Ciarlini; Simone D.J. Barbosa; Antonio L. Furtado; Fabio A. Guilherme da Silva. Social Interaction for Interactive Storytelling. Proceedings of the 11th International Conference on Entertainment Computing (ICEC 2012), Bremen, Germany, September 2012, pp. 1-15. ISBN: 978-3-642-33541-9. [DOI] [PDF]

  • Edirlei Soares de Lima; Bruno Feijó; Antonio L. Furtado; Angelo E. M. Ciarlini; Cesar T. Pozzer; Fabio A. Guilherme da Silva. A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema. Proceedings of the XI Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2012), Brasília, Brazil, November 2012. [PDF]

  • Edirlei Soares de Lima; Bruno Feijó; Simone Barbosa; Fabio A. Guilherme da Silva; Antonio L. Furtado; Cesar T. Pozzer; Angelo E. M. Ciarlini. Multimodal, Multi-User and Adaptive Interaction for Interactive Storytelling Applications. Proceedings of the X Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2011), Salvador, Brazil, November 2011. [PDF]

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